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No Man's Sky Sentinel update carries a combat overhaul, Steam Deck optimizations, more

Almost six years of content updates later, No Man's Sky is still gaining new injections of features. Hello Games today pushed out the 3.8 'Sentinel' update, and it has a major overhaul of the overall combat, new graphics features from AMD and Nvidia, optimizations for running on the Steam Deck, and much more.

As the name of the update suggests, upgrading the ever-present Sentinels are a main focus here. In addition to a heavy lore drop with information on their history, new weapons, shields, drones, and new classes of fearsome Exomechs are available to the foes. To balance the scales, player combat has also seen reworks to include a whole host of new weapons like stun grenades, neutron cannons, and even an AI module for the Minotaur Exomech.

No Man&039s Sky Sentinels screenshot

Tweaks to NPC AI, Sentinel health, the camera, weapon fire speeds, hit indicators, and various combat gameplay elements have also made fights faster paced and more varied according to the developer.

Elsewhere, the PC version is getting some love too. Hello Games has implemented AMD FidelityFX Super Resolution 1.0 to boost framerates regardless of what GPU players are running. At the same time, players with Nvidia RTX-capable graphics cards can now enjoy the AI-based anti-aliasing technology DLAA for increased image quality.

Also, with the Steam Deck now days away from releasing, Hello Games has made No Man's Sky optimizations specifically for those playing on the Valve handheld. Aside from graphics tweaks, touch screen input support has been added as part of this endeavor. If these targeted changes are optimal, we may see the game claim Steam Deck Verified status soon.

No Man&039s Sky Sentinels screenshot

The Man's Sky Sentinels update is now available across Steam, Xbox One, Xbox Series X|S, Xbox Game Pass, PlayStation 4, and PlayStation 5. There are a lot more gameplay tweaks, upgrades, and bug fixes included here too. Find the full change log here.

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