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Razer CEO: "Two of our prototypes were stolen from our booth at CES"

The mighty Project Valerie notebook, with three 17.3-inch displays built in

Last week's CES industry expo was a glorious celebration of technology, with an extraordinary array of big announcements being made, and new devices making their first appearance. Razer was among the many companies to have shown off their latest and greatest work at the event - but after a happy and successful week, the show ended on a rather sad note for them.

Razer's CEO, Min-Liang Tan, said today that two prototype devices were stolen from the company's show stand at CES. In a post on Facebook, he explained:

I've just been informed that two of our prototypes were stolen from our booth at CES today.

We have filed the necessary reports and are currently working with the show management as well as law enforcement to address this issue.

At Razer, we play hard and we play fair. Our teams worked months on end to conceptualize and develop these units and we pride ourselves in pushing the envelope to deliver the latest and greatest.

We treat theft/larceny, and if relevant to this case, industrial espionage, very seriously – it is cheating, and cheating doesn’t sit well with us. Penalties for such crimes are grievous and anyone who would do this clearly isn’t very smart.

If you were at the show and/or if you can provide us any information, please do reach out to us at legal@razerzone.com – all information provided will be kept in the strictest of confidence.

Razer's Project Ariana, a room-scale gaming projector

As he pointed out, Razer is now working with both authorities and CES staff to investigate the disappearance of its devices.

Tan didn't specify which devices were stolen from Razer's stand, but the company attracted widespread praise for two concept devices that it revealed at CES this week. The first was Project Valerie, a monstrous notebook with three built-in 17.3-inch displays, each with 4K resolution. Razer also demo'ed Project Ariana, a room-scale projector aimed at making gaming a truly immersive experience.

Source: Min-Liang Tan (Facebook) via CNET

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