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ATI Technologies Vows to Bring Shader Model 3.0, Multi-GPU

ATI Technologies, the world's top supplier of discrete graphics processing units, said it would adopt technologies that its arch-rival NVIDIA Corp. has been promoting for a while in future. While the Markham, Ontario-based graphics chip designer did not provide any concrete plans, typically graphics firms discuss details of their next-generation products, not hypothetic long-term plans.

Pixel Shaders 3.0 – When Needed

"ATI will support Pixel Shaders 3.0 when it becomes readily available in games and applications. Currently, this feature is not readily used by the developer community and today's top titles still largely rely on Pixel Shaders 2.0. As this trend starts to change ATI will incorporate PS3.0 into its feature set," said John Carvill, who is public relations manager on Integrated and Mobile Products for ATI, in an interview to an Asian web-site OC WorkBench.

News source: X-bit labs

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