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Microsoft posts strong quarter with $49.4 billion in revenue thanks to cloud and Windows

It's that time of the year again: Microsoft has posted its quarterly results. The latest quarter forms fiscal year 2022 quarter 3, with the period ending on March 31, 2022. The company has reported a very strong quarter thanks to revenue increases across practically all domains.

Microsoft logo on a dark background with stacks of cash at the bottom

Microsoft's revenue for this quarter was $49.4 billion, a major uptick of 18% from the same period in the last fiscal year. Similarly, operating income was up by 19% at $20.4 billion, with net income at $16.7 billion - which is an 8% GAAP increase (13% non-GAAP).

Going down to the specifics, revenue for Productivity and Business Processes was $15.8 billion, which is a 17% increase. This was driven by a 12% incease in Office Commercial offerings and an 11% uptick in Office Consumer products and cloud services. Subscribers to Microsoft 365 Consumer offerings now stand at 58.4 million in total too, which is no small feat. LinkedIn revenue was up by 34% and Dynamics products and related cloud services showed an increase of 22% too.

On the Intelligent Cloud side of things, revenue stood at $19.1, which is a 26% increase. This was primarily due to Windows Server products and Azure services being up by 29% and 46%, respectively.

Finally, in the Personal Computing domain, Microsoft reported a revenue of $14.5 billion, this is a increase of 11%. This was fueled by revenue growth across Windows OEMs (11%), Windows Commercial (14%), Xbox content and services (4%), Search and news advertising (23%), and even Surface (13%) - which has historically struggled.

Overall, diluted earnings per share was $2.22, which is an uptick of 9% (GAAP). Similarly, $12.4 billion was returned to shareholders through dividends and share repurchases.

In terms of forward-looking statements, Microsoft expects single-digit revenue growth in the next quarter due to impacts from the ongoing war in Ukraine and difficulties with production in China. The company expects its gaming revenue to decline due to hardware supply issues as well.

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