Gearbox's Randy Pitchford talks about his studio's progress on converting Bungie's Xbox shooter to the PC, adding Internet support in the process.
Bungie's Halo was originally intended for release on the PC and the Mac, but that was before Microsoft bought the studio, formerly based in Chicago, and released the game on the Xbox. As the top Xbox launch game, it would go on to outsell such PS2 exclusives as Metal Gear Solid 2 and the recent Final Fantasy games. So it was to the great surprise of Gearbox's Randy Pitchford when Microsoft told him last June that no one had been working on the much anticipated PC conversion of Halo.
Just shortly thereafter, in June or July, Gearbox received Halo's code and content and started working on Halo for the PC. That was also just around the time Gearbox stopped working on Counter-Strike: Condition Zero. At a recent workshop at the CPL's Winter Event in Dallas, Texas, Pitchford recounted that Gearbox quickly discovered why Microsoft hadn't already been tackling the conversion project, saying that it involves some tough problems that would have distracted Bungie from Halo 2.
News source: Halo PC update at GameSpot