Microsoft has released Agility SDK 1.616, which includes support for Opacity Micromaps (OMM), a new feature in DirectX Raytracing that boosts performance.
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DirectX Raytracing 1.2 has been announced at the Game Developers Conference 2025, revealing new technology implementations for massive performance boosts in path tracing.
Although AMD didn't promise any gains specific to ray tracing with its recent RX 6000-series driver, rumors suggested there were big gains to be had. We tested to see if there was any truth to these.
An all-new benchmark for graphics cards called 3DMark Speed Way is here. The test measures DirectX 12 Ultimate features like raytracing (DXR), variable rate shading, and mesh shaders performance.
With Far Cry 6 only a month away from launch, Ubisoft today gave an in-depth look at the PC system requirements as well as what exclusive features will be available at launch on the platform.
Following AMD's GPU announcement, Microsoft has detailed the benefits that the RDNA 2 architecture will bring to its next-gen consoles. The firm is working to bring ML-based supersampling.