The latest Steam Client Beta update adds support for Mesa's new single-file shader cache format on Linux. The new caching system should lower the disk space used and improve frametime performance.
Thanks to OpenGL CPU multi-threading, a feature that was introduced two years ago, emulators appear to be running games much faster, often yielding significantly higher frames per second.
Thanks to this update to DRIconf, Radeon and Intel Vulkan drivers can now access game engine details which should allow for easier workarounds in case of a common game engine defect.
The iPhone-maker will start manufacturing and assembling some high-tech products on US soil. However, these are designed in-house server products instead of consumer products.