OpenShot Video Editor is a free, open-source video editor licensed under the GPL version 3.0. OpenShot can take your videos, photos, and music files and help you create the film you have always dreamed of. Easily add sub-titles, transitions, and effects, and then export your film to DVD, YouTube, Vimeo, Xbox 360, and many other common formats. What really sets OpenShot apart from other video editors is the easy-to-use user interface.
OpenShot has many great features, such as trimming and arranging videos, adjusting audio levels, transitions between videos, compositing multiple layers of video, chroma-key / green screen effect, and support of most formats and codecs.
OpenShot key features:
- Cross-platform (Supports Linux, OS X, and Windows)
- Support for many video, audio, and image formats (based on FFmpeg)
- Powerful curve-based Key Frame animations
- Desktop integration (drag and drop support)
- Unlimited tracks / layers
- Clip resizing, scaling, trimming, snapping, rotation, and cutting
- Video transitions with real-time previews
- Compositing, image overlays, watermarks
- Title templates, title creation, sub-titles
- 3D Animated Titles (and Effects)
- SVG friendly, to create and include vector titles and credits
- Scrolling motion picture credits
- Solid color clips (including alpha compositing)
- Support for Rotoscoping / Image sequences
- Advanced Timeline (including Drag & drop, scrolling, panning, zooming, and snapping)
- Frame stepping (key-mappings: J, K, and L keys)
- Video encoding (based on FFmpeg)
- Digital zooming of video clips
- Time-mapping and Speed changes on clips (slow/fast, forward/backward, etc...)
- Custom transition lumas and masks
- Audio mixing and editing
- Presets for key frame animations and layout
- Ken Burns effect (artistic panning over an image)
- Digital video effects, including brightness, gamma, hue, greyscale, chroma key (bluescreen / greenscreen) , and many more!
- OpenShot provides extensive editing and compositing features, and has been designed as a practical tool for working with high-definition video including HDV and AVCHD .
Openshot-qt (full list of changes):
- Fixing small regression with translation website URLs when using default/en_US
- Fixing small bug in Export dialog where profile and quality get blown away when changing format
- Ignoring history update messages, since libopenshot doesn't care about them
- Simplifying export progress, reducing # of signals being emitted
- Integrating current language into website URLs and simplifying a few translations (removing HTML tags)
- Removing unneeded UTF8 encode method, which caused certain project paths to fail when loading (solves crash on Windows trying to open non-English project file paths)
- Adding keyboard shortcuts for toggling 'Transform' and 'Insert Keyframe'. This improves the animation work-flow, and no longer requires a bunch of mouse clicks / context menus for animations.
- Preventing overwriting an input file with the export dialog, and updating export progress on export window title (thanks Peter)
- Updating translations and contributor credits
Libopenshot (full list of changes):
- More experimental critical sections trying to prevent race conditions on high CPU core systems
- Additional omp critical sections around adding frame images
- Experimental codec lookup by name in FFmpegWriter, which should solve a few issues (such as xvid support). Thanks Peter!
- Fixing regression (I think) with rotation origin. Things should always rotate around the center of an object (until I add in keyframable origin points)
- Setting timebase on video stream in FFmpegWriter... a bit experimental
- Improving playback smoothness on high framerate videos, especially when the video frames need to jump forward to keep up with the audio
- Removing throw statements from header files (thanks Peter)
- Reducing # of scale operations to 1 per layer on the timeline.
- Fixing 16 thread limit on FFmpegReader
- Fixing a cast from long to int64_t
- Big update! Updating all "long int" frame number types to int64_t, so all 3 OSes will produce the same depth and precision on frame numbers.
- Removing variable bitrate support (for now), since it causes more problems than it solves.
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