Enemy Territory: Quake Wars - Patch 1.4 Released

A new update has been released for the game "Enemy Territory: Quake Wars", this update fixes a lot of bugs in both single and multi player modes, as well it has lots of game play tweaks.

"The wait is over! The Enemy Territory: QUAKE Wars 1.4 update is now available via the in-game updater and the download sites below. You can read the full changelog by clicking the "read more" link."

Change log:

    Front End
  • Hot Servers listing added to the server browser (includes listing of number of players considering joining the server)
  • Server browser now updates player count the instant somebody chooses to connect to it
  • Added panel to the server browser screen that displays the users stats and awards progress
  • Ticker on server browser screen now links to external web sites
  • New options available on Play Computer screen
  • Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc)

    Play Computer

  • New Tutorial mode with pre-set bot skill levels
  • Key tooltips now briefly pause the game in tutorial mode to help lead the player
  • Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate
  • Additional new tooltips
  • Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives


  • Head hitbox for player models adjusted, damage now scales better based on accuracy
  • New VO added for tooltips
  • Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message
  • Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player
  • Spawning vehicles are now static until used by a player to avoid exploiting
  • Mines are now highlighted by green or red dots on the HUD
  • Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows
  • Vampire Strike beacon smoke effect has been updated
  • Revive missions for Medics/Technicians are now Tasks
  • Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause'
  • Player models on the limbo menu now rotate 360 degrees when a class is first selected
  • Buttons added to mute limbo menu voice tutorial
  • End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer)
  • Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups)
  • Deployables now display the owner's name on Crosshair info
  • New HUD icons for parachuting/air-shield and Third Eye Camera
  • Reduced decoy fire rate on Tormentor and Anansi
  • Reload time increased on Anansi Rockets and Tormentor Plasma Cannon
  • Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon
  • Re-balanced Anansi and Tormentor XP
  • Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable
  • Slightly updated effects on Violator
  • Sniper Rifle and Railgun trails are now more obvious/longer duration
  • Stroybomb reload time increased slightly
  • Adjusted the point at which the attacking team gets a reduced spawn time
  • Progress decay on some objectives has been adjusted
  • Player's now receive a warning when a turret is targeting them or when they have triggered a mine
  • Added more support for loading mods
  • A message is printed on the HUD when someone finishes hacking a shield generator
  • The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour
  • 'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer
  • Workaround for certain ISPs filtering out legitimate authentication and match making packets
  • Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range)
  • Text declarations now take priority over binary ones to make mod development easier
  • WriteJumpStartDemo now overwrites existing files
  • Added local stats tracking for offline play
  • Increased XP reward for players picking up your Health Packs, Ammo Packs and Stroyent Cells
  • Added green repair indicators if someone repairs your vehicle.
  • The icarus is now more forgiving to lock on to
  • The MCP auto-deploys when it has been in the deploy zone for half a second, deploy text on HUD removed.
  • MCP does not take damage unless it can move
  • MCP driver can now remain inside the MCP when it is disabled
  • MCP driver MG cannot be used when the MCP is disabled
  • Shotgun pellet count reduced and fire rate increased
  • Assault Rifle and Lacerator base weapon accuracy increased
  • Sprinting will now pull you out of sighted/scoped mode
  • APT turrets now have a 1.5 second delay before it starts turning towards the player.


  • Added support for spawning repeater server on dedicated server, net_spawnRepeater 1 to enable
  • Added support for connecting repeater relay servers to other repeater servers, net_spawnRepeater 1 to enable
  • The port the repeater will use can be controlled by net_repeaterPort, the default is 27833 is no port is specified
  • Use ri_maxViewers to control viewer slot limit for repeater servers
  • Access to the repeater can be limited by the use of ri_useViewerPass, g_viewerPassword, g_repeaterPassword, ri_privateViewers and g_privateViewerPassword
  • Repeater server name can be controlled by ri_name
  • Viewers may chat to other viewers on the same repeater server, this can be disabled with g_noTVChat
  • Viewers may cycle through player views by pressing the attack key, and free fly using the alt attack key
  • Broadcasting can be delayed by changing net_clientRepeaterDelay, this is only supported on repeater relays
  • Repeaters can be set up to auto-download required content by setting net_clientRepeaterAutoDownload to 1
  • For additional information on the ETQW TV feature, please see the ETQW TV Readme file.

    Bug Fixes

  • Fixed saving some passwords causing the local account to be corrupted
  • Fixed typing quickly scrambling user input
  • Fixed typing while holding down Shift sometimes causing text overwrites
  • Fixed low apparent texture quality if texture quality settings were below the baseline
  • Fixed an intermittent crash on startup during the "Loading UI..." stage
  • Fixed crash when loading a map on ATI brand cards
  • Fixed serverInfo command incorrectly reporting server status
  • Fixed filters being applied to History and Favorites list
  • Fixed auto-updater being used when running from the Steam version of the game
  • Fixed ServerLauncher not reloading the last opened profile
  • Fixed ServerLauncher not properly setting the mod
  • Fixed being able to corrupt user chat history
  • Fixed a crash when deleting the last item in the replay list
  • Fixed sometimes being able to send empty messages when chatting
  • Fixed jittery bots & vehicles when playing against the computer with unlockFPS on
  • Fixed clipping through ceiling when getting out of the Husky in specific locations
  • Fixed Player.cpp bad floating point dump-to-console error
  • Fixed GDF deployable "jerk" on landing
  • Fixed servers having incorrect antilag tuning - antilag tuning CVars are now read-only
  • Fixed infiltrator being able to teleport without having full charge
  • Fixed bugs with accurized lacerator/scoped assault rifle scoping & unscoping
  • Prevented vehicle view FOV issues - FOV limited to 90 when in vehicles
  • Fixed loading screen sometimes showing previous server's information
  • Fixed relative directory name detection incorrectly marking certain paths as relative, resulting in problems when attempting to create directories or files
  • Fixed offline friends in the friends list incorrectly appearing as if they were on a server
  • Fixed 5.1 and 7.1 audio not working in certain surround configurations
  • Fixed mouse buttons not being swapped correctly when the raw input api was used
  • Fixed autocompletion not working in certain situations for files that exist in PK4s
  • Fixed bindings.cfg able to be being executed multiple times in a frame due to input language switches, potentially resulting in keys not being bound
  • Fixed projection matrix jittering being applied in cases where it shouldn't (for example, waypoint icon coordinate calculation)
  • Fixed not always clearing the fireteam name edit box before opening it.
  • Fixed 'create' on fireteam menu when trying to create more than 8 fireteams.
  • Fixed playing OOB tooltip even though player was dead.
  • Fixed inverted "blocked you"/"unlbocked you" tooltips in the friends list.
  • Fixed campaign tab being fullscreen when restarting map and going straight to the vote tab.
  • Fixed seeing the action icon on enemy mines even though disarming was impossible from that distance.
Download: Enemy Territory: Quake Wars - Patch 1.4
View: Announcement

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