Nvidia 512.15 WHQL driver optimizes Ghostwire: Tokyo and Tiny Tina's Wonderlands

Nvidia Gmae Ready and Studio drivers

It is Nvidia's turn to release new drivers for its GPUs. The latest release, GeForce Game Ready 512.15 WHQL driver, is carrying pre-launch optimizations for Ghostwire: Tokyo and Tiny Tina's Wonderlands, plus DLAA support for more games.

The Bethesda Softworks-published Ghostwire: Tokyo is landing on March 25, and this driver is what's recommended for anyone jumping in. The title touts ray-traced reflections and shadows, as well as DLSS support for better performance. The Borderlands spin-off by Gearbox, Tiny Tina’s Wonderlands, is landing on the same date. Though Nvidia did not detail any specific improvements for the game, this driver is still a recommended install before playing.

Meanwhile Chorus, Jurassic World Evolution 2, and No Man’s Sky all now have support for Nvidia's Deep Learning Anti-Aliasing (DLAA) AI-based tech, for those who want improved image quality over frames. The G-Sync compatible gaming monitors list has been expanded by 11 with this driver too. Find the complete list of tested and validated monitors here.

The fixed issues in this release are these:

  • [Advanced Optimus]: Brightness levels do not change properly when display set to NVIDIA GPU only mode with HDR set to off. [3497181]
  • Increased registry reads by DWM.exe when GPU is connected to G-SYNC/G-SYNC Compatible display [3535493]
  • [NVIDIA Advanced Optimus][Ampere] Putting notebook to sleep by closing the lid and then waking up the notebook may cause Windows to reboot when in dGPU mode. [3444252]
  • The native resolution for a DVI or HDMI display may not be available from the display settings if the display contains an invalid EDID. [3502752]
  • [Adobe Substance Sampler/Stager]: Fixed Optimus profile to run on dGPU by default. [3557257]
  • [Enscape]: Shadow rendering is incorrect. [3530584]
  • [Solidworks Visualize Boost]: When the application process is running in the background, the GPU memory clock may operate at lower clock speeds. [3417407]
  • [Adobe Premiere Pro]: Adobe Media Encoder could crash due to out of memory error when encoding multiple R3D 8k files. [3532477]
  • [Foundry Nuke]: CUDA and OpenCL kernel return incorrect result. [3497442]

The company is still working on resolving these problems:

  • Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
  • [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. [3345965]
  • Club 3D CAC-1085 dongle limited to maximum resolution of 4K at 60Hz. [3542678]

The 512.15 WHQL Game Ready driver is available for download via the GeForce Experience app. Standalone direct links to download the Game Ready as well as Studio drivers can be found below. The official release notes are here.

Desktop GPUs:


Notebook GPUs:

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