Half-Life receives update to fix numerous issues and bugs, might hide a secret message

Valve has just announced that the first installment in the now infamous series, Half-Life, has received an update last night to fix numerous issues that plagued the original game. It's quite surprising that a game this old would still receive updates since developers usually abandon games within a set period of time to focus on new projects.

Changes in this update include:

  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals

Half-Life was developed by Valve and launched in 1998, becoming an instant classic, with the most recent of sales estimates totalling over nine million units up to the end of 2008. The game received critical acclaim winning over 50 game awards including a Guinness World Record for being the best selling first person shooter (up to 2008). It received a sequel in 2004 and several expansions on top of that. Fans have been clamoring for a third installment for years, however, the studio has been very quiet on this front, only giving fans hints and non-answers surrounding the game.

The co-creator for Counter-Strike Minh Le has mentioned in 2014 that Half-Life 3 was in development, but since then no word on the sequel have been leaked by anyone close to the project. During an interview with Kotaku, Jeep Barnett, a Valve programmer that worked on the Portal franchise said the following after being asked about Half-Life 3 supporting VR back in 2015:

"We're not saying, 'no'' but we don't know what the right thing is [yet]. Our most precious resource is time, and we don't have enough time for people to do everything. Would we like to make all of our franchises in VR? Absolutely. But we don't have enough time or people. So we have to figure out what's the best fit, what plays to the strengths of VR."

Although information is scarce and nothing concrete about the future of the franchise has been found, the release date of this update does have a hint of 'three' about it, at least according to the update's Steam Community comments.

Source: Steam Community | Image via Valve

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