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The Last of Us Part I is plagued with bugs on PC, Naughty Dog working on fixes [Update]

The Last of us Part 1

Sony and Naughty Dog first announced The Last of Us Part I, a remake of the 2013-released popular adventure, for PlayStation 5 and PC in June of last year. While the PlayStation version arrived without many hitches in September, the PC version received a late launch schedule, which was then hit by a further delay to make sure it ships "in the best shape possible."

However, when the game was finally released on PC yesterday, many fans were met with disappointment. A large number of players are reporting major performance issues even on high-end hardware, constant crashes, shader compilation taking hours at times, stutters, and not even being able to launch the game.

Steam user reviews have taken a major hit already. From the over 6600 reviews available at the time of writing, only 33% recommend the game, making it the first Mostly Negative rated game of Sony. In comparison, PlayStation ports on Steam usually sport Very Positive or Overwhelmingly Positive user reviews.

Naughty Dog responded to the uproar saying its developers are actively investigating the reported issues and that patches are in the works with bug fixes. Users can find the known issues being investigated on the studio's dedicated support page here. Currently it sports these issues:

  • Loading shaders takes longer than expected
  • Performance and stability is degraded while shaders are loading in the background
  • Older graphics drivers leads to instability and/or graphical problems
  • Game may be unable to boot despite meeting the minimum system requirements
  • A potential memory leak

The studio is also asking players encountering issues to submit tickets with details by heading over here.

Update: Naughty Dog has just released the first hotfix for the game. In its forums it has a changelog of the fixes.

  • Fixed several performance & hitch related issues impacting some users.
    • Note: Additional improvements and investigations based on user feedback are underway.
  • Added extra crash diagnostic information to assist in investigating shader building related crashes and other common reported stability issues

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